Modding this Nerf Maverick was my very first attempt at any vaguely steampunk accessory. From what I've seen on the interwebs it's a hotly-debated right of passage of some kind. Painted plastic seems to be very frowned upon in the community, but this was a fun project nonetheless.
Some non-working watch bits were glued to the sides (a huge faux pas, I know, but I lack to tools to get rid of the Nerf logos so I had to go with covering them up). Up on top is a cable splitter that I've used as a sort of energy box, with copper wires running back into the gun to power the steam mechanisms inside.
I'm very pleased with it as a first try, even though I think I tried a little too hard!
The first layer was a matte black spraypaint from Krylon that's specifically for plastics. After that there was a layer of a bronze color and then I took paint pens and added in shading and detail colors.
A little less than a week. I didn't have as much time to work on it as I would have liked before I needed it for Halloween. I'm still very pleased with it, though. Thanks for looking.
Very interesting, I love the concepts you have brought into this .
The painting is nice, and fits the genre well. The watch pieces and little module on top are also great (though perhaps by bringing the colors of them into other parts of the design, you could better integrate them with the base. I question the coil of wire though, it's just a little too extraneous. It gives the desired effect, but it isn't very functional. It's too flimsy to be used for hydraulic-esque means, and unnecessary for any others.
I would suggest, before modding something, design your target object completely independent from the mod. In this case, how would a steam-powered revolver work? What would be the physical mechanisms of the design? Once you have the concept ironed out, then start figuring out how you could apply those structures to the base. It will give a greater sense of believability.
Anyway, interesting design .
Congratulations on the feature!
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The painting is nice, and fits the genre well. The watch pieces and little module on top are also great (though perhaps by bringing the colors of them into other parts of the design, you could better integrate them with the base. I question the coil of wire though, it's just a little too extraneous. It gives the desired effect, but it isn't very functional. It's too flimsy to be used for hydraulic-esque means, and unnecessary for any others.
I would suggest, before modding something, design your target object completely independent from the mod. In this case, how would a steam-powered revolver work? What would be the physical mechanisms of the design? Once you have the concept ironed out, then start figuring out how you could apply those structures to the base. It will give a greater sense of believability.
Anyway, interesting design
Congratulations on the feature!
This comment is given through : #ProjectComment - Guaranteed & Constructive